A little while ago, I talked about Marvel’s Spider-Man game qualities and flaws regarding the principle of skills transversality. You can read about it here.
This new opus centers on the character of Miles Morales and takes the game in new directions, fixing most of the issues I discussed regarding the first one but still has room to grow and perfect.
Released at the end of last year, Marvel’s Spider-Man: Miles Morales doesn’t stray too far away from the original formula. …
You have probably heard before someone talking about a game system being elegant. Yet, there is currently no consensus over a specific definition nor a method to achieve it or improve it among game designers.
So I will try my best in this essay to define the way I interpret and work with elegance, confronting it with opinions of experienced and influential game designers along the way.
For most designers, the definition lies in the relation between simplicity and complexity co-existing within a game or a system:
I’ve grown weary of games with many rules and/or many ways to earn…
It appears the discussion of Marvel vs. DC is everywhere these days. Movies, series, everything but comic books, and yes, even games!
Insomniac Games released in 2018, its new Marvel’s Spider-Man game, taking much inspiration from another major superhero-themed game: Batman: Arkham Knight by Rocksteady Studios. Playing both those games made me understand a fundamental lesson about secondary gameplay design.
Both games portray a comic book superhero and present a heavily scripted storyline the player experiences through an open-world city—this open-area flourishing with different activities revolving around different gameplays.
Namely: Sneaking, Navigating, Fighting, Searching, Collecting stuff, taking pictures of lovely…